#include "ContentPipeline.h"
#include "..\utils\FileUtils.h"
#include <iosfwd>
#include <fstream>
#include <iostream>
#include <iterator>
#include <stdio.h>
#include "..\base\Engine.h"
#include "..\game\World.h"
#include "..\utils\Log.h"
#include "..\utils\PlainTextReader.h"

namespace ds {

void ContentPipeline::scanDirectory(const std::string& dirName) {	
}

void ContentPipeline::processFiles() {
	
}

void ContentPipeline::savePakFile(const char* name) {	
}

void ContentPipeline::loadPakFile(const char* name) {
	
}

bool ContentPipeline::readFile(const std::string& fileName,std::vector<std::string>& tokens) {
	return true;
}

void ContentPipeline::createResources(ResManager& resourceManager) {		
}

}
